Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,736online PAX71,890playing OCC3,632with players WIPED 3H130
MODModded traffic
Callsign

PRV7835=

Private Hollow

Online 207.244.243.104:28015 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#7,835top 35%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
00.511.5212:0017:0021:0002:0006:0011:00Wiped Tue 27 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020012:0017:0021:0002:0006:0011:00Wiped Tue 27 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 156 on average ShockRust | Blue | NoLimit
    Players 187/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
    Players 133/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 116 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 152/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 136/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 14/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 44/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Private Hollow?

On Rust Tracker, Private Hollow sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Private Hollow?

These tags are published by Private Hollow for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Private Hollow wipe?

Too few wipes on record for Private Hollow to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 hours since this world was made.

Location and Status

What is the uptime on Private Hollow, and is it online?

Private Hollow is up and online at this moment. The uptime it reports puts the last restart about 17 hours ago. First contact for Rust Tracker: 27 October 2026.

Which Rust version is confirmed on Private Hollow?

Rust network protocol 2635 and build 168909 is the build on Private Hollow; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Private Hollow holding performance?

Server fps held an average of 107 across the last 48 hours, never below 26. Peak entity count: 19,935, covering buildings, deployables and all else in the world. Memory peaked at 1,173 MB. Players feel lag when fps drops and the entity count climbs.

Where does Private Hollow sit?

Region: none published by Private Hollow. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 207.244.243.104:28015.

Player Count

What is the player count on Private Hollow?

Tracking Private Hollow: 0 of 10 slots filled. Seven-day average 0 players; peak 2. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 2 players.

How does Private Hollow compare in the rankings?

Seven-day player hours put Private Hollow at #7,835, within the top 35% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Private Hollow?

The name of Private Hollow carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Private Hollow?

Generated by the game from seed 1034643592, the procedural map on Private Hollow measures 2,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Private Hollow?

To connect: start Rust, press F1, enter client.connect 207.244.243.104:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.