HLA15268=
Halo Test
Online 205.209.120.235:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 60/500
-
02MODPlayers 124/100
-
03MODPlayers 99/225
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04MODPlayers 33/700
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05MODPlayers 113/700
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06MODPlayers 344/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Halo Test?
These Rust Tracker lists carry Halo Test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Halo Test?
These tags are published by Halo Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): To join, your game must match protocol 2632; cs160450 (Build): The game build is 160450; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Halo Test wipe?
Too few wipes on record for Halo Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 83 days 23 hours.
Server Details
What is the uptime on Halo Test, and is it online?
Tracking shows Halo Test online as of now. By its own uptime figure, the last restart was roughly 2 days 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
What Rust version is Halo Test on?
Confirmed for Halo Test: Rust network protocol 2632 and build 160450, Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does Halo Test run?
For the last 48 hours it averaged 140 server fps; the floor was 74. Maximum entities carried: 65,850, from buildings and deployables to everything else. It drew as much as 2,828 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Halo Test sit?
Region: none published by Halo Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 205.209.120.235:28080.
Player Count
Is Halo Test busy?
Halo Test is at 0 players, capacity 50. Seven-day average for this server: 0 players.
Where does Halo Test sit in the server rankings?
On player hours over seven days, Halo Test ranks #15,268, inside the top 68% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Halo Test?
No gather rate appears in Halo Test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is Halo Test on?
A procedural map of size 3,500 runs on Halo Test, generated by the game from seed 664382915. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join Halo Test?
Open the console in Rust with F1 after starting the game, then type client.connect 205.209.120.235:28080. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs160450
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.