Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,824online PAX88,321playing OCC3,715with players WIPED 3H404
MODModded traffic
Callsign

HLA15268=

Halo Test

Online 205.209.120.235:28080 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 150 on average ShockRust | Blue | NoLimit
    Players 60/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 124/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 119 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 99/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 33/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 113/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 344/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Halo Test?

These Rust Tracker lists carry Halo Test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Halo Test?

These tags are published by Halo Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): To join, your game must match protocol 2632; cs160450 (Build): The game build is 160450; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Halo Test wipe?

Too few wipes on record for Halo Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 83 days 23 hours.

Server Details

What is the uptime on Halo Test, and is it online?

Tracking shows Halo Test online as of now. By its own uptime figure, the last restart was roughly 2 days 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Halo Test on?

Confirmed for Halo Test: Rust network protocol 2632 and build 160450, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Halo Test run?

For the last 48 hours it averaged 140 server fps; the floor was 74. Maximum entities carried: 65,850, from buildings and deployables to everything else. It drew as much as 2,828 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Halo Test sit?

Region: none published by Halo Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 205.209.120.235:28080.

Player Count

Is Halo Test busy?

Halo Test is at 0 players, capacity 50. Seven-day average for this server: 0 players.

Where does Halo Test sit in the server rankings?

On player hours over seven days, Halo Test ranks #15,268, inside the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Halo Test?

No gather rate appears in Halo Test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Halo Test on?

A procedural map of size 3,500 runs on Halo Test, generated by the game from seed 664382915. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Halo Test?

Open the console in Rust with F1 after starting the game, then type client.connect 205.209.120.235:28080. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2632
Protocol To join, your game must match protocol 2632.
cs160450
Build The game build is 160450.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.