RLS15396
rules local test
Offline 204.93.237.12:28515 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 31/500
-
02MODPlayers 122/100
-
03MODPlayers 42/225
-
04MODPlayers 11/700
-
05MODPlayers 3/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Where does rules local test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include rules local test. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on rules local test?
Listed for the server browser to read, rules local test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for rules local test?
The record holds too few of rules local test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 7 days 19 hours.
Location and Status
How reliable is rules local test, and is it online now?
Tracking shows rules local test offline as of now, last seen 7 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 21 October 2026.
Which Rust build is rules local test running?
Rust network protocol 2634 and build 167781 is the build on rules local test; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is rules local test hosted in?
Region: none published by rules local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 204.93.237.12:28515.
Population
Is rules local test busy?
Last seen 7 days 18 hours ago; rules local test is offline at present.
What rank does rules local test carry among Rust servers?
On player hours over seven days, rules local test ranks #15,396, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on rules local test?
No gather rate appears in rules local test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.
What map is rules local test on?
A procedural map runs on rules local test, generated by the game.
Connect
What is the way to join rules local test?
To connect: start Rust, press F1, enter client.connect 204.93.237.12:28515 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.