MDA15268=
OW Mad Science: Events server
Online 204.191.220.196:28115 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 59/500
-
02MODPlayers 128/100
-
03MODPlayers 96/225
-
04MODPlayers 34/700
-
05MODPlayers 103/700
-
06MODPlayers 346/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry OW Mad Science: Events server?
These Rust Tracker lists carry OW Mad Science: Events server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on OW Mad Science: Events server?
Listed for the server browser to read, OW Mad Science: Events server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on OW Mad Science: Events server on wipe day?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for OW Mad Science: Events server?
The only wipe at OW Mad Science: Events server is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 28 days 2 hours.
Location and Status
What is the uptime on OW Mad Science: Events server, and is it online?
Tracking shows OW Mad Science: Events server online as of now. By its own uptime figure, the last restart was roughly 9 days 4 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust build is OW Mad Science: Events server running?
Rust network protocol 2634 and build 167781 on Linux is what OW Mad Science: Events server runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on OW Mad Science: Events server?
Average server fps over the last 48 hours: 134, with a low of 71. Buildings, deployables and the rest of the world took it to a maximum of 67,374 entities. Memory peaked at 3,237 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does OW Mad Science: Events server sit?
Nothing on region from OW Mad Science: Events server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 204.191.220.196:28115.
Player Count
Is OW Mad Science: Events server busy?
Tracking OW Mad Science: Events server: 0 of 100 slots filled. The last seven days put it at 0 players on average.
What rank does OW Mad Science: Events server carry among Rust servers?
Seven-day player hours put OW Mad Science: Events server at #15,268, within the top 68% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on OW Mad Science: Events server?
No gather rate appears in OW Mad Science: Events server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is confirmed for OW Mad Science: Events server?
Generated by the game from seed 1648840555, the procedural map on OW Mad Science: Events server measures 3,400. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
Which steps join OW Mad Science: Events server?
Open the console in Rust with F1 after starting the game, then type client.connect 204.191.220.196:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://www.obsidianworlds.com/rust/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.