Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,691online PAX35,842playing OCC2,916with players WIPED 3H97
MODModded traffic
Callsign

DVE15988

dev

Offline 203.94.34.210:28015 checked 23d ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,988top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC27d ago 2 – running 0
Tue 29 Sep, 07:13 UTC29d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC31d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC34d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC42d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC43d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 154 on average ShockRust | Blue | NoLimit
    Players 19/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 130/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 34/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 13/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 5/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 1/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry dev?

These Rust Tracker lists carry dev: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on dev?

Listed for the server browser to read, dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts100 (Group limit): Teams are capped at 100; v2634 (Protocol): Join only if your game is on protocol 2634; cs166465 (Build): This server runs game build 166465; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on dev on wipe day?

The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

When does dev wipe?

No next wipe to predict for dev, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 34 days 8 hours.

Server Details

How reliable is dev, and is it online now?

Tracking shows dev offline as of now, last seen 23 days 19 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is dev on?

Rust network protocol 2634 and build 166465 is the build on dev; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is dev hosted in?

No region is published by dev. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 203.94.34.210:28015.

Player Count

Is dev busy?

Last seen 23 days 19 hours ago; dev is offline at present.

How does dev compare in the rankings?

Top 71% of all ranked servers, and #15,988 on seven-day player hours: dev.

Map and Rules

Which settings and rules are confirmed on dev?

The name of dev carries no gather rate. The group limit is 100 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join dev?

Open the console in Rust with F1 after starting the game, then type client.connect 203.94.34.210:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Slots: 1.
ts100
Group limit Teams are capped at 100.
v2634
Protocol Join only if your game is on protocol 2634.
cs166465
Build This server runs game build 166465.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.