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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,702online PAX66,491playing OCC3,572with players WIPED 3H113
MODModded traffic
Callsign

SHC6062=

A Shockbyte Rust Server

Online 203.16.163.85:22017 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 4
Rank#6,062top 27%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:58 UTC6d ago 4 – running 0
Tue 20 Oct, 15:48 UTC7d ago 6 – 1 days 0
Fri 16 Oct, 12:35 UTC11d ago 8 halved by day 3 4.1 days 0
Fri 16 Oct, 00:01 UTC12d ago 8 – 0.5 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?

On Rust Tracker, A Shockbyte Rust Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

Listed for the server browser to read, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on A Shockbyte Rust Server when wipe day lands?

Recent wipes averaged a peak of 6 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3 where it did not hold.

On what schedule does A Shockbyte Rust Server wipe?

Wipe times at A Shockbyte Rust Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 7 days 20 hours.

Location and Status

Is A Shockbyte Rust Server up, and how does its uptime hold?

Tracking shows A Shockbyte Rust Server online as of now. The uptime it reports puts the last restart about 45 hours ago. 79% uptime over the last 7 full days, with 133 of 168 hours up. Rust Tracker logged it first on 15 October 2026.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The same protocol is required to join, and Steam updates it for you.

Is A Shockbyte Rust Server holding performance?

For the last 48 hours it averaged 140 server fps; the floor was 48. Maximum entities carried: 66,931, from buildings and deployables to everything else. Peak memory use: 4,221 MB. A climbing entity count and low fps are what register as lag for players.

Where does A Shockbyte Rust Server sit?

Nothing on region from A Shockbyte Rust Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 203.16.163.85:22017.

Player Count

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server is at 0 players, capacity 20. Seven-day average 0 players; peak 4.

What rank does A Shockbyte Rust Server carry among Rust servers?

On player hours over seven days, A Shockbyte Rust Server ranks #6,062, inside the top 27% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Off: VAC, Valve's anti-cheat.

Which map is loaded on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,500, seed 50575, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 203.16.163.85:22017. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.