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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,693online PAX51,920playing OCC3,092with players WIPED 3H107
MODModded traffic
Callsign

SHR15136=

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY

Online 203.16.163.142:27267 checked 13m ago

2x weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 1
Rank#15,136top 68%
Last wipe18d agoweekly schedule
Next wipe2d 13hSun 1 Nov, 15:36 UTC
Track history

Players

AveragePeak
00.250.50.75103:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Sunday 1 November, 15:36 UTC, in 2d 13h.

Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 2d 13hSun 1 Nov, 15:36 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 9d 13hSun 8 Nov, 15:36 UTC
  4. 16d 13hSun 15 Nov, 15:36 UTC
  5. 23d 13hSun 22 Nov, 15:36 UTC
  6. 30d 13hSun 29 Nov, 15:36 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 37d 13hSun 6 Dec, 15:36 UTC

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:36 UTC18d ago 2 – running 1
Fri 2 Oct, 09:41 UTC27d ago 2 halved by day 3 9.2 days 0
Fri 25 Sep, 19:43 UTC34d ago 4 halved by day 2 6.6 days 0
Sun 20 Sep, 09:47 UTC39d ago 1 halved by day 3 5.4 days 0
Sat 19 Sep, 20:28 UTC40d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

2x Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

How should you read the tags on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

These tags are published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY when wipe day lands?

The average peak across recent wipes: 3 players. 5 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 3 where it did not hold.

Which wipe times are confirmed for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The schedule of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Sunday 1 November at 15:36 UTC: its next wipe. This world has been running 18 days 10 hours. Tags list a weekly wipe schedule.

Location and Status

What is the uptime on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, and is it online?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is up and online at this moment. The uptime it reports puts the last restart about 11 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 17 September 2026.

What Rust version is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY on?

Confirmed for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Server fps held an average of 225 across the last 48 hours, never below 185. Maximum entities carried: 17,519, from buildings and deployables to everything else. It drew as much as 2,845 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit?

Region: none published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 203.16.163.142:27267.

Player Count

Is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY busy?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is at 0 players, capacity 40. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 10:00 UTC, averaging 0 players.

What rank does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY carry among Rust servers?

Seven-day player hours put SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY at #15,136, within the top 68% of all ranked servers.

Settings

Which settings and rules are confirmed on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The name says it: SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs 2x gather. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Generated by the game from seed 50000, the procedural map on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY measures 2,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Open the console in Rust with F1 after starting the game, then type client.connect 203.16.163.142:27267. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp40
Max players 40 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.