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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,802online PAX70,703playing OCC3,677with players WIPED 3H121
MODModded traffic
Callsign

TST6418=

A.Server.Test

Online 202.36.95.176:23236 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 1
Rank#6,418top 29%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:10 UTC3d ago – – – 0
Sat 24 Oct, 21:42 UTC3d ago – – – 0
Sat 24 Oct, 20:48 UTC4d ago – – – 0
Sat 24 Oct, 20:35 UTC4d ago – – – 0
Sat 24 Oct, 19:19 UTC4d ago – – – 0
Thu 22 Oct, 13:46 UTC6d ago – – – 1
Thu 22 Oct, 13:03 UTC6d ago 1 held half 2.3 days 1
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry A.Server.Test?

Modded servers, tracked live — the Rust Tracker lists that include A.Server.Test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A.Server.Test?

The game's server browser reads these tags from A.Server.Test: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for A.Server.Test?

Every few hours A.Server.Test starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.

Server Details

What is the uptime on A.Server.Test, and is it online?

A.Server.Test is up and online at this moment. By its own uptime figure, the last restart was roughly 21 hours ago. 100% uptime over the last 5 full days, with 120 of 120 hours up. First contact for Rust Tracker: 22 October 2026.

Which Rust version is confirmed on A.Server.Test?

Confirmed for A.Server.Test: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does A.Server.Test run?

Average server fps over the last 48 hours: 209, with a low of 162. Buildings, deployables and the rest of the world took it to a maximum of 48,516 entities. It drew as much as 3,562 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does A.Server.Test sit?

Region: none published by A.Server.Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 202.36.95.176:23236.

Player Count

Is A.Server.Test busy?

Tracking A.Server.Test: 0 of 40 slots filled. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 15:00 UTC, 1 players on average.

How does A.Server.Test compare in the rankings?

Seven-day player hours put A.Server.Test at #6,418, within the top 29% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A.Server.Test?

No gather rate appears in A.Server.Test's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is A.Server.Test on?

Generated by the game from seed 45000, the procedural map on A.Server.Test measures 2,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

How to Join

How do you get onto A.Server.Test?

Open the console in Rust with F1 after starting the game, then type client.connect 202.36.95.176:23236. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Slots: 40.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.