OLI16965
Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 48/500
-
02MODPlayers 132/100
-
03MODPlayers 61/225
-
04MODPlayers 58/700
-
05MODPlayers 13/200
-
06MODPlayers 14/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Oil Trainer - Local Development?
On Rust Tracker, Oil Trainer - Local Development sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Oil Trainer - Local Development is listed under?
The game's server browser reads these tags from Oil Trainer - Local Development: gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Oil Trainer - Local Development?
Too few wipes on record for Oil Trainer - Local Development to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 30 days 9 hours since this world was made.
Location and Status
What is the uptime on Oil Trainer - Local Development, and is it online?
Tracking shows Oil Trainer - Local Development offline as of now, last seen 30 days 9 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 27 September 2026.
Which Rust version is confirmed on Oil Trainer - Local Development?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development runs. Steam updates it for you; your game must share the protocol to join.
What location is Oil Trainer - Local Development hosted in?
Region: none published by Oil Trainer - Local Development. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 2.59.158.100:28015.
Player Count
How many players are on Oil Trainer - Local Development right now?
Offline now for Oil Trainer - Local Development, last seen 30 days 9 hours ago.
What rank does Oil Trainer - Local Development carry among Rust servers?
On player hours over seven days, Oil Trainer - Local Development ranks #16,965, inside the top 72% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Oil Trainer - Local Development?
No gather rate appears in Oil Trainer - Local Development's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Oil Trainer - Local Development?
Procedural map on Oil Trainer - Local Development, made by the game.
Connect
What is the way to join Oil Trainer - Local Development?
To connect: start Rust, press F1, enter client.connect 2.59.158.100:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp6
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.