RND15369
RandomRaids local test
Offline 2.58.66.249:28115 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 220/500
-
02MODPlayers 120/100
-
03MODPlayers 188/225
-
04MODPlayers 34/200
-
05MODPlayers 193/700
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06MODPlayers 64/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RandomRaids local test?
These Rust Tracker lists carry RandomRaids local test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does RandomRaids local test carry, and what do they mean?
These tags are published by RandomRaids local test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does RandomRaids local test wipe?
The record holds too few of RandomRaids local test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 9 days 10 hours.
Location and Status
Is RandomRaids local test up, and how does its uptime hold?
Offline now, RandomRaids local test was last seen 6 days 14 hours ago. 0% uptime over the last 5 full days, with 0 of 120 hours up. Rust Tracker logged it first on 21 October 2026.
What Rust version is RandomRaids local test on?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. To join, your game must be on the same protocol; Steam handles the update.
What location is RandomRaids local test hosted in?
No region is published by RandomRaids local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 2.58.66.249:28115.
Population
How many players are on RandomRaids local test right now?
Offline now for RandomRaids local test, last seen 6 days 14 hours ago. Seven-day average for this server: 0 players.
What rank does RandomRaids local test carry among Rust servers?
Seven-day player hours put RandomRaids local test at #15,369, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RandomRaids local test?
Nothing in RandomRaids local test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for RandomRaids local test?
Generated by the game: the procedural map on RandomRaids local test.
How to Join
How do you get onto RandomRaids local test?
To connect: start Rust, press F1, enter client.connect 2.58.66.249:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.