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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,594online PAX33,825playing OCC2,852with players WIPED 3H65
MODModded traffic
Callsign

STG15489

Staging Dev Server

Offline 2.28.122.57:28015 checked 40d ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,489no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 121/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 114 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 57/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 29/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Staging Dev Server appear in Rust Tracker lists and filters?

On Rust Tracker, Staging Dev Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that Staging Dev Server is listed under?

These tags are published by Staging Dev Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164613 (Build): The game build is 164613; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for Staging Dev Server?

Staging Dev Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 40 days 21 hours since this world was made.

Server Details

Is Staging Dev Server up, and how does its uptime hold?

Offline: Staging Dev Server confirmed offline, last seen 40 days 21 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Staging Dev Server?

Confirmed for Staging Dev Server: Rust network protocol 2633 and build 164613, Linux. To join, your game must be on the same protocol; Steam handles the update.

Which location is Staging Dev Server in?

Nothing on region from Staging Dev Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 2.28.122.57:28015.

Population

How many players are on Staging Dev Server right now?

Offline: Staging Dev Server, last seen 40 days 21 hours ago.

What rank does Staging Dev Server carry among Rust servers?

Top – of all ranked servers, and #15,489 on seven-day player hours: Staging Dev Server.

Map and Rules

Which settings and rules are confirmed on Staging Dev Server?

No gather rate appears in Staging Dev Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for Staging Dev Server?

Generated by the game: the procedural map on Staging Dev Server.

Connect

How do you get onto Staging Dev Server?

Open the console in Rust with F1 after starting the game, then type client.connect 2.28.122.57:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs164613
Build The game build is 164613.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.