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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,599online PAX34,406playing OCC2,900with players WIPED 3H64
MODModded traffic
Callsign

LCL6328=

Local Test Server

Online 2.135.124.80:28015 checked 12m ago

moddedoxide
Clearance · join
Players now 1/ 15 7% full
7-day average1peak 1
Rank#6,328top 28%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
00.250.50.75112:0015:0018:0022:0001:0004:00

Hourly average and peak, UTC.

Server performance

05010015020012:0015:0018:0022:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Local Test Server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Local Test Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Local Test Server carry, and what do they mean?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Rust survival, standard mode; mp15 (Max players): 15 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for Local Test Server?

Too few wipes on record for Local Test Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 21 days 16 hours.

Server Details

How reliable is Local Test Server, and is it online now?

Tracking shows Local Test Server online as of now. By its own uptime figure, the last restart was roughly 15 hours ago. 19 of 168 hours up over the last 7 full days: 11% uptime. The first sighting by Rust Tracker was 17 October 2026.

Which Rust version is confirmed on Local Test Server?

Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Local Test Server run?

For the last 48 hours it averaged 122 server fps; the floor was 94. Maximum entities carried: 80,177, from buildings and deployables to everything else. It drew as much as 2,275 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is Local Test Server in?

No region is published by Local Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 2.135.124.80:28015.

Player Count

Is Local Test Server busy?

Slots 15; players on board 1: that is Local Test Server now. Seven-day average 1 players; peak 1. Busiest window in 48 hours: 13:00 UTC, 1 players on average.

Where does Local Test Server sit in the server rankings?

Seven-day player hours put Local Test Server at #6,328, within the top 28% of all ranked servers.

Settings

Which settings and rules are confirmed on Local Test Server?

The name of Local Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Local Test Server?

Generated by the game from seed 12345, the procedural map on Local Test Server measures 3,750. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Local Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 2.135.124.80:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp15
Max players 15 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.