HPR15255
HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 38/500
-
02MODPlayers 135/100
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03MODPlayers 40/225
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04MODPlayers 34/700
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05MODPlayers 7/200
-
06MODPlayers 5/1000
Quick answers
From the figures on this page.
Tags
Where does HyperRev Rust Development | No EAC appear in Rust Tracker lists and filters?
On Rust Tracker, HyperRev Rust Development | No EAC sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on HyperRev Rust Development | No EAC?
The game's server browser reads these tags from HyperRev Rust Development | No EAC: gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on HyperRev Rust Development | No EAC on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 25 days 6 hours.
Server Details
Is HyperRev Rust Development | No EAC up, and how does its uptime hold?
Tracking shows HyperRev Rust Development | No EAC offline as of now, last seen 10 days 6 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 21 September 2026.
Which Rust version is confirmed on HyperRev Rust Development | No EAC?
Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. To join, your game must be on the same protocol; Steam handles the update.
Where does HyperRev Rust Development | No EAC sit?
Region: none published by HyperRev Rust Development | No EAC. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 2.105.204.150:28015.
Population
How many players are on HyperRev Rust Development | No EAC right now?
Offline now for HyperRev Rust Development | No EAC, last seen 10 days 6 hours ago.
What rank does HyperRev Rust Development | No EAC carry among Rust servers?
On player hours over seven days, HyperRev Rust Development | No EAC ranks #15,255, inside the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on HyperRev Rust Development | No EAC?
The name of HyperRev Rust Development | No EAC carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is off, Valve's anti-cheat.
Which map is loaded on HyperRev Rust Development | No EAC?
Procedural map on HyperRev Rust Development | No EAC, made by the game.
Connect
Which steps join HyperRev Rust Development | No EAC?
Open the console in Rust with F1 after starting the game, then type client.connect 2.105.204.150:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.