RFG14433
RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC26d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC32d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
-
02MODPlayers 134/100
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03MODPlayers 168/225
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04MODPlayers 49/700
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05MODPlayers 3/200
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06MODPlayers 24/1000
Quick answers
From the figures on this page.
Filters
Where does RFG Troubleshooting appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RFG Troubleshooting: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on RFG Troubleshooting?
Listed for the server browser to read, RFG Troubleshooting publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): Slots: 40; ts12 (Group limit): Team limit: 12; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Which operator runs RFG Troubleshooting?
A rfgam.ing hostname is published by RFG Troubleshooting, as it is by 11 other servers we track; same operator, most likely.
Wipe Schedule
What should you expect on RFG Troubleshooting when wipe day lands?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.
On what schedule does RFG Troubleshooting wipe?
Irregular wipe times at RFG Troubleshooting: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 15 hours.
Location and Status
Is RFG Troubleshooting up, and how does its uptime hold?
Tracking shows RFG Troubleshooting offline as of now, last seen 21 days 11 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 26 September 2026.
What Rust version is RFG Troubleshooting on?
Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting runs. Steam updates it for you; your game must share the protocol to join.
Which location is RFG Troubleshooting in?
Region: none published by RFG Troubleshooting. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 199.231.185.234:27500.
Player Count
What is the player count on RFG Troubleshooting?
Last seen 21 days 11 hours ago; RFG Troubleshooting is offline at present.
How does RFG Troubleshooting compare in the rankings?
Seven-day player hours put RFG Troubleshooting at #14,433, within the top 65% of all ranked servers.
Settings
Which settings and rules are confirmed on RFG Troubleshooting?
No gather rate appears in RFG Troubleshooting's name. Up to 12 players per group. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for RFG Troubleshooting?
A procedural map of size 3,500 runs on RFG Troubleshooting, generated by the game from seed 116945. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Royal Family Gaming FPS+.
Connect
Which steps join RFG Troubleshooting?
Open the console in Rust with F1 after starting the game, then type client.connect 199.231.185.234:27500. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://royalfamilygaming.com.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12
Game
gmrust
mp40
ts12
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.