STD15326=
Studio V
Online 198.73.57.134:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 172/500
-
02MODPlayers 128/100
-
03MODPlayers 74/700
-
04MODPlayers 21/200
-
05MODPlayers 25/1000
-
06MODPlayers 259/700
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Studio V?
These Rust Tracker lists carry Studio V: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Studio V carry, and what do they mean?
These tags are published by Studio V for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Capacity: 30 slots; ts12 (Group limit): No team may exceed 12; v2632 (Protocol): Your game must be on protocol 2632 to connect; cs160450 (Build): Build: 160450; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Studio V wipe?
Studio V's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 83 days since this world was made.
Location and Status
What is the uptime on Studio V, and is it online?
Studio V is up and online at this moment. About 26 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is Studio V on?
Confirmed for Studio V: Rust network protocol 2632 and build 160450, Windows. Steam updates it for you; your game must share the protocol to join.
Is Studio V holding performance?
Average server fps over the last 48 hours: 109, with a low of 86. Buildings, deployables and the rest of the world took it to a maximum of 44,999 entities. Peak memory use: 3,869 MB. A climbing entity count and low fps are what register as lag for players.
What location is Studio V hosted in?
No region is published by Studio V. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 198.73.57.134:28025.
Population
What is the player count on Studio V?
Studio V is at 0 players, capacity 30. Across the past seven days, 0 players on average.
How does Studio V compare in the rankings?
On player hours over seven days, Studio V ranks #15,326, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Studio V?
No gather rate appears in Studio V's name. The group limit is 12 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for Studio V?
A procedural map of size 5,000 runs on Studio V, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
How do you get onto Studio V?
To connect: start Rust, press F1, enter client.connect 198.73.57.134:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2632,gmrust,cs160450,ts12,^z,^y
Game
gmrust
mp30
ts12
v2632
cs160450
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.