WND15420=
(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
Coming wipes
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 42/500
-
02MODPlayers 134/100
-
03MODPlayers 47/225
-
04MODPlayers 18/700
-
05MODPlayers 7/200
-
06MODPlayers 5/1000
Quick answers
From the figures on this page.
Filters
Where does (Wunders) Dev & Testing appear in Rust Tracker lists and filters?
These Rust Tracker lists carry (Wunders) Dev & Testing: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that (Wunders) Dev & Testing is listed under?
The game's server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Rust survival, standard mode; mp25 (Max players): 25 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on (Wunders) Dev & Testing on wipe day?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does (Wunders) Dev & Testing wipe?
One wipe a month for (Wunders) Dev & Testing: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 4 hours since this world was made.
Server Details
Is (Wunders) Dev & Testing up, and how does its uptime hold?
Tracking shows (Wunders) Dev & Testing online as of now. By its own uptime figure, the last restart was roughly 1 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is (Wunders) Dev & Testing on?
Rust network protocol 2635 and build 168909 is the build on (Wunders) Dev & Testing; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on (Wunders) Dev & Testing?
Server fps held an average of 236 across the last 48 hours, never below 228. Buildings, deployables and the rest of the world took it to a maximum of 33,020 entities. Memory peaked at 1,557 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is (Wunders) Dev & Testing in?
Nothing on region from (Wunders) Dev & Testing; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 195.201.167.33:28025.
Player Count
How many players are on (Wunders) Dev & Testing right now?
Tracking (Wunders) Dev & Testing: 0 of 25 slots filled. Seven-day average for this server: 0 players.
How does (Wunders) Dev & Testing compare in the rankings?
On player hours over seven days, (Wunders) Dev & Testing ranks #15,420, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on (Wunders) Dev & Testing?
Nothing in (Wunders) Dev & Testing's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for (Wunders) Dev & Testing?
A procedural map of size 2,500 runs on (Wunders) Dev & Testing, generated by the game from seed 1234567. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto (Wunders) Dev & Testing?
Open the console in Rust with F1 after starting the game, then type client.connect 195.201.167.33:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.