SPR15709
Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC34d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 48/500
-
02MODPlayers 126/100
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03MODPlayers 67/225
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04MODPlayers 16/700
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05MODPlayers 3/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Sperrzone Staging Test?
These Rust Tracker lists carry Sperrzone Staging Test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Sperrzone Staging Test carry, and what do they mean?
Listed for the server browser to read, Sperrzone Staging Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165590 (Build): Build: 165590; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Sperrzone Staging Test when wipe day lands?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 2 hours after it.
When does Sperrzone Staging Test wipe?
The record holds too few of Sperrzone Staging Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 34 days 22 hours since this world was made.
Server Details
Is Sperrzone Staging Test up, and how does its uptime hold?
Offline now, Sperrzone Staging Test was last seen 34 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 24 September 2026.
What Rust version is Sperrzone Staging Test on?
Confirmed for Sperrzone Staging Test: Rust network protocol 2633 and build 165590, Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is Sperrzone Staging Test hosted in?
Region: none published by Sperrzone Staging Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 195.201.109.240:28035.
Population
Is Sperrzone Staging Test busy?
Last seen 34 days 16 hours ago; Sperrzone Staging Test is offline at present.
What rank does Sperrzone Staging Test carry among Rust servers?
Top 71% of all ranked servers, and #15,709 on seven-day player hours: Sperrzone Staging Test.
Settings
Which settings and rules are confirmed on Sperrzone Staging Test?
No gather rate appears in Sperrzone Staging Test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
What map is Sperrzone Staging Test on?
A procedural map of size 3,000 runs on Sperrzone Staging Test, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Sperrzone Staging Test?
Open the console in Rust with F1 after starting the game, then type client.connect 195.201.109.240:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/sperrzone.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y
Game
gmrust
mp1
ts8
v2633
cs165590
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.