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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,890online PAX103,751playing OCC3,994with players WIPED 3H411
MODModded traffic
Callsign

DVE12961=

RM Dev Server

Online 194.69.160.182:28115 checked 10m ago

moddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 1
Rank#12,961top 58%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 128/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 197/225
  4. 04MOD
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    Players 77/700
  5. 05MOD
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  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RM Dev Server appear in Rust Tracker lists and filters?

On Rust Tracker, RM Dev Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that RM Dev Server is listed under?

Listed for the server browser to read, RM Dev Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on RM Dev Server on wipe day?

The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for RM Dev Server?

RM Dev Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 16 hours.

Location and Status

How reliable is RM Dev Server, and is it online now?

Right now RM Dev Server is online. About 5 days 22 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on RM Dev Server?

Rust network protocol 2635 and build 168909 is the build on RM Dev Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is RM Dev Server holding performance?

Server fps held an average of 60 across the last 48 hours, never below 55. Buildings, deployables and the rest of the world took it to a maximum of 164,019 entities. Memory peaked at 6,600 MB. Players feel lag when fps drops and the entity count climbs.

What location is RM Dev Server hosted in?

Nothing on region from RM Dev Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 194.69.160.182:28115.

Population

How many players are on RM Dev Server right now?

Slots 20; players on board 0: that is RM Dev Server now. Seven-day average 0 players; peak 1.

What rank does RM Dev Server carry among Rust servers?

Seven-day player hours put RM Dev Server at #12,961, within the top 58% of all ranked servers.

Settings

Which settings and rules are confirmed on RM Dev Server?

Nothing in RM Dev Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for RM Dev Server?

A procedural map of size 5,000 runs on RM Dev Server, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

Connect

How do you get onto RM Dev Server?

To connect: start Rust, press F1, enter client.connect 194.69.160.182:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players 20 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.