SLT11215=
Salty Test #2
Online 194.69.160.182:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 23:13 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 18:54 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:36 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:15 UTC6d ago | – | – | – | 1 |
| Wed 21 Oct, 18:57 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 18:22 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:48 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:07 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:47 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:57 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:34 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 21:43 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 20:29 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:35 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:05 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:37 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:08 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 18:58 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 16:23 UTC9d ago | – | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 85/300
-
02MODPlayers 0/50
-
03MODPlayers 17/3300
-
04MODPlayers 8/300
-
05MODPlayers 0/40
-
06MODPlayers 1/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Salty Test #2?
Modded servers, tracked live — the Rust Tracker lists that include Salty Test #2. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Salty Test #2?
These tags are published by Salty Test #2 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs169075 (Build): This server runs game build 169075; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Salty Test #2 wipe?
None of the resets on Salty Test #2 count as a wipe: a new world every few hours, no wipe schedule kept.
Location and Status
How reliable is Salty Test #2, and is it online now?
Right now Salty Test #2 is online. About 4 days 10 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 17 September 2026.
What Rust version is Salty Test #2 on?
Rust network protocol 2635 and build 169075 is the build on Salty Test #2; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does Salty Test #2 run?
Average server fps over the last 48 hours: 59, with a low of 43. Buildings, deployables and the rest of the world took it to a maximum of 90,000 entities. It drew as much as 4,908 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does Salty Test #2 sit?
No region is published by Salty Test #2. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 194.69.160.182:28025.
Population
What is the player count on Salty Test #2?
Salty Test #2 is at 0 players, capacity 20. Seven-day average 0 players; peak 1.
Where does Salty Test #2 sit in the server rankings?
On player hours over seven days, Salty Test #2 ranks #11,215, inside the top 50% of all ranked servers.
Settings
Which settings and rules are confirmed on Salty Test #2?
No gather rate appears in Salty Test #2's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on Salty Test #2?
A procedural map of size 4,000 runs on Salty Test #2, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
How to Join
How do you get onto Salty Test #2?
Open the console in Rust with F1 after starting the game, then type client.connect 194.69.160.182:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs169075
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.