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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,707online PAX67,519playing OCC3,582with players WIPED 3H110
MODModded traffic
Callsign

OFF15465

Offline Multiplayer Simulation

Offline 194.53.1.237:28015 checked 34d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,465top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Offline Multiplayer Simulation?

Modded servers, tracked live — the Rust Tracker lists that include Offline Multiplayer Simulation. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Offline Multiplayer Simulation?

The game's server browser reads these tags from Offline Multiplayer Simulation: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Offline Multiplayer Simulation wipe?

The record holds too few of Offline Multiplayer Simulation's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 35 days 20 hours since this world was made.

Location and Status

Is Offline Multiplayer Simulation up, and how does its uptime hold?

Offline: Offline Multiplayer Simulation confirmed offline, last seen 34 days 19 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 23 September 2026.

Which Rust version is confirmed on Offline Multiplayer Simulation?

Confirmed for Offline Multiplayer Simulation: Rust network protocol 2633 and build 165217, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is Offline Multiplayer Simulation in?

Nothing on region from Offline Multiplayer Simulation; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 194.53.1.237:28015.

Population

Is Offline Multiplayer Simulation busy?

Offline now for Offline Multiplayer Simulation, last seen 34 days 19 hours ago.

What rank does Offline Multiplayer Simulation carry among Rust servers?

Top 71% of all ranked servers, and #15,465 on seven-day player hours: Offline Multiplayer Simulation.

Settings

Which settings and rules are confirmed on Offline Multiplayer Simulation?

The name of Offline Multiplayer Simulation carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is Offline Multiplayer Simulation on?

Procedural map on Offline Multiplayer Simulation, made by the game.

How to Join

What is the way to join Offline Multiplayer Simulation?

Open the console in Rust with F1 after starting the game, then type client.connect 194.53.1.237:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.