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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,646online PAX40,469playing OCC2,963with players WIPED 3H87
MODModded traffic
Callsign

HVI10364

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 1d ago

moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 2
Rank#10,364top 47%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
0123403:0007:0011:0015:0019:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
020040060080003:0007:0011:0015:0019:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC1d ago – – running 0
Sun 25 Oct, 12:00 UTC2d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 36/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
    Players 122/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 114 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 42/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 21/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 8/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 3/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Hive staging test (shards) - dev only?

These Rust Tracker lists carry Hive staging test (shards) - dev only: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

How should you read the tags on Hive staging test (shards) - dev only?

Listed for the server browser to read, Hive staging test (shards) - dev only publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): Slots: 20; v2635 (Protocol): To join, your game must match protocol 2635; ptrak (Networking): RakNet is the network layer — the game's standard; $rus1 (Region code): Region code: us1; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); dev (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; h (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Hive staging test (shards) - dev only on wipe day?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 3 hours after it.

When does Hive staging test (shards) - dev only wipe?

Hive staging test (shards) - dev only's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 38 hours since this world was made.

Server Details

Is Hive staging test (shards) - dev only up, and how does its uptime hold?

Tracking shows Hive staging test (shards) - dev only offline as of now, last seen 26 hours ago. About 30 minutes ago it restarted last, based on reported uptime. 47 of 72 hours up over the last 3 full days: 65% uptime. First contact for Rust Tracker: 24 October 2026.

What Rust version is Hive staging test (shards) - dev only on?

Rust network protocol 2635 is the build on Hive staging test (shards) - dev only; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Hive staging test (shards) - dev only?

Server fps held an average of 481 across the last 48 hours, never below 400. Maximum entities carried: 1, from buildings and deployables to everything else. Players feel lag when fps drops and the entity count climbs.

Which location is Hive staging test (shards) - dev only in?

No region is published by Hive staging test (shards) - dev only; region code us1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 194.46.57.73:28035.

Player Count

Is Hive staging test (shards) - dev only busy?

Offline: Hive staging test (shards) - dev only, last seen 26 hours ago. Peak of 2 in the last seven days, average 0 players.

How does Hive staging test (shards) - dev only compare in the rankings?

Seven-day player hours put Hive staging test (shards) - dev only at #10,364, within the top 47% of all ranked servers.

Settings

Which settings and rules are confirmed on Hive staging test (shards) - dev only?

The name of Hive staging test (shards) - dev only carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Hive staging test (shards) - dev only?

The map on Hive staging test (shards) - dev only is procedural, size 1,000, generated by the game. Its map goes by the name CraggyBuildBattleFieldArenaScri.

How to Join

How do you get onto Hive staging test (shards) - dev only?

To connect: start Rust, press F1, enter client.connect 194.46.57.73:28035 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rustminigames.com.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode Rust survival, standard mode.
mp20
Max players Slots: 20.
v2635
Protocol To join, your game must match protocol 2635.
ptrak
Networking RakNet is the network layer — the game's standard.
$rus1
Region code Region code: us1.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^o
Oxide Plugin framework confirmed: Oxide (uMod).

Other

dev
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
h
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.