CCR15349=
Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 35/500
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02MODPlayers 123/100
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03MODPlayers 40/225
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04MODPlayers 31/700
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05MODPlayers 6/200
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06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Cucer Dev [8] | Night Zombies?
On Rust Tracker, Cucer Dev [8] | Night Zombies sits in these lists: Modded servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cucer Dev [8] | Night Zombies?
The game's server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Rust survival, standard mode; mp8 (Max players): 8 slots on this server; ts8 (Group limit): Default team size: 8; v2631 (Protocol): Join only if your game is on protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Cucer Dev [8] | Night Zombies?
Cucer Dev [8] | Night Zombies's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 84 days 2 hours.
Location and Status
Is Cucer Dev [8] | Night Zombies up, and how does its uptime hold?
Cucer Dev [8] | Night Zombies is up and online at this moment. The uptime it reports puts the last restart about 5 days 16 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Cucer Dev [8] | Night Zombies on?
Rust network protocol 2631 and build 158240 is the build on Cucer Dev [8] | Night Zombies; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Cucer Dev [8] | Night Zombies?
Average server fps over the last 48 hours: 231, with a low of 209. Maximum entities carried: 4,840, from buildings and deployables to everything else. It drew as much as 1,071 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is Cucer Dev [8] | Night Zombies in?
Region: none published by Cucer Dev [8] | Night Zombies. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 194.31.52.30:28015.
Player Count
How many players are on Cucer Dev [8] | Night Zombies right now?
Tracking Cucer Dev [8] | Night Zombies: 0 of 8 slots filled. Across the past seven days, 0 players on average.
What rank does Cucer Dev [8] | Night Zombies carry among Rust servers?
Top 69% of all ranked servers, and #15,349 on seven-day player hours: Cucer Dev [8] | Night Zombies.
Map and Rules
Which settings and rules are confirmed on Cucer Dev [8] | Night Zombies?
The name of Cucer Dev [8] | Night Zombies carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is Cucer Dev [8] | Night Zombies on?
The map on Cucer Dev [8] | Night Zombies is procedural, size 1,200, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join Cucer Dev [8] | Night Zombies?
To connect: start Rust, press F1, enter client.connect 194.31.52.30:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.