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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,844online PAX83,167playing OCC3,755with players WIPED 3H280
MODModded traffic
Callsign

DVE14163

dev server

Offline 193.61.243.108:28015 checked 18d ago

moddedoxide
Clearance · join
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,163top 64%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does dev server appear in Rust Tracker lists and filters?

On Rust Tracker, dev server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that dev server is listed under?

The game's server browser reads these tags from dev server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does dev server wipe?

Too few wipes on record for dev server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 3 hours.

Location and Status

How reliable is dev server, and is it online now?

Tracking shows dev server offline as of now, last seen 18 days 17 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 5 October 2026.

Which Rust version is confirmed on dev server?

Confirmed for dev server: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.

What location is dev server hosted in?

Nothing on region from dev server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 193.61.243.108:28015.

Population

How many players are on dev server right now?

Offline: dev server, last seen 18 days 17 hours ago.

How does dev server compare in the rankings?

Top 64% of all ranked servers, and #14,163 on seven-day player hours: dev server.

Settings

Which settings and rules are confirmed on dev server?

Nothing in dev server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on dev server?

Generated by the game: the procedural map on dev server.

Connect

Which steps join dev server?

Open the console in Rust with F1 after starting the game, then type client.connect 193.61.243.108:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.