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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,890online PAX103,852playing OCC4,020with players WIPED 3H420
MODModded traffic
Callsign

CNT15310=

Content-Farmer

Online 193.23.126.25:27084 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 24 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:46 UTC5d ago 0 – running 0
Tue 20 Oct, 21:16 UTC8d ago 1 halved by day 1 3.9 days 0
Sun 11 Oct, 11:12 UTC18d ago 1 halved by day 1 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Content-Farmer appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Content-Farmer: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Content-Farmer?

The game's server browser reads these tags from Content-Farmer: gmrust (Game mode): Standard survival mode for Rust; mp24 (Max players): 24 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Content-Farmer on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Which wipe times are confirmed for Content-Farmer?

Wipe times at Content-Farmer are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 5 days since this world was made.

Server Details

How reliable is Content-Farmer, and is it online now?

Content-Farmer is up and online at this moment. The uptime it reports puts the last restart about 52 minutes ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Content-Farmer on?

Rust network protocol 2635 and build 168909 on Linux is what Content-Farmer runs. To join, your game must be on the same protocol; Steam handles the update.

Is Content-Farmer holding performance?

For the last 48 hours it averaged 60 server fps; the floor was 60. Peak entity count: 82,015, covering buildings, deployables and all else in the world. Peak memory use: 2,126 MB. A climbing entity count and low fps are what register as lag for players.

What location is Content-Farmer hosted in?

No region is published by Content-Farmer. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 193.23.126.25:27084.

Population

How many players are on Content-Farmer right now?

Tracking Content-Farmer: 0 of 24 slots filled. The last seven days put it at 0 players on average.

How does Content-Farmer compare in the rankings?

Seven-day player hours put Content-Farmer at #15,310, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Content-Farmer?

No gather rate appears in Content-Farmer's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Content-Farmer on?

A procedural map of size 3,800 runs on Content-Farmer, generated by the game from seed 100. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Content-Farmer?

To connect: start Rust, press F1, enter client.connect 193.23.126.25:27084 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp24,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp24
Max players 24 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.