TST15423=
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 172/500
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02MODPlayers 131/100
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03MODPlayers 179/225
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04MODPlayers 134/700
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05MODPlayers 14/200
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06MODPlayers 53/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show [TEST] Corrosion Map Editor Validation?
On Rust Tracker, [TEST] Corrosion Map Editor Validation sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does [TEST] Corrosion Map Editor Validation carry, and what do they mean?
These tags are published by [TEST] Corrosion Map Editor Validation for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does [TEST] Corrosion Map Editor Validation wipe?
The record holds too few of [TEST] Corrosion Map Editor Validation's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 10 days 9 hours since this world was made.
Location and Status
How reliable is [TEST] Corrosion Map Editor Validation, and is it online now?
Right now [TEST] Corrosion Map Editor Validation is online. By its own uptime figure, the last restart was roughly 10 days 7 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 18 October 2026.
Which Rust build is [TEST] Corrosion Map Editor Validation running?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on [TEST] Corrosion Map Editor Validation?
Average server fps over the last 48 hours: 48, with a low of 29. Maximum entities carried: 132,264, from buildings and deployables to everything else. Peak memory use: 5,337 MB. Players feel lag when fps drops and the entity count climbs.
What location is [TEST] Corrosion Map Editor Validation hosted in?
Nothing on region from [TEST] Corrosion Map Editor Validation; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 192.154.253.111:28025.
Player Count
Is [TEST] Corrosion Map Editor Validation busy?
Tracking [TEST] Corrosion Map Editor Validation: 0 of 10 slots filled. The last seven days put it at 0 players on average.
What rank does [TEST] Corrosion Map Editor Validation carry among Rust servers?
On player hours over seven days, [TEST] Corrosion Map Editor Validation ranks #15,423, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on [TEST] Corrosion Map Editor Validation?
No gather rate appears in [TEST] Corrosion Map Editor Validation's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Off: VAC, Valve's anti-cheat.
What map is [TEST] Corrosion Map Editor Validation on?
A procedural map of size 4,500 runs on [TEST] Corrosion Map Editor Validation, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
How to Join
How do you get onto [TEST] Corrosion Map Editor Validation?
Open the console in Rust with F1 after starting the game, then type client.connect 192.154.253.111:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.