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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,700online PAX38,808playing OCC2,943with players WIPED 3H91
MODModded traffic
Callsign

RPT12451

RPTEST

Offline 192.154.104.162:28016 checked 4d ago

moddedoxide
Clearance · join
Players now 1/ 500 0% full
7-day average0peak 1
Rank#12,451top 56%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:35 UTC4d ago 1 – running 1
Thu 22 Oct, 20:44 UTC6d ago 1 – 1.5 days 0
Wed 21 Oct, 02:01 UTC8d ago 1 – 1.8 days 0
Tue 20 Oct, 17:42 UTC8d ago 1 – 0.3 days 0
Sun 18 Oct, 12:57 UTC10d ago 0 – 2.2 days 1
Sun 18 Oct, 06:53 UTC10d ago 2 – 0.3 days 1
Sat 17 Oct, 14:12 UTC11d ago 2 – 0.7 days 1
Wed 14 Oct, 17:47 UTC14d ago 1 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 155 on average ShockRust | Blue | NoLimit
    Players 28/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 121/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 33/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 3/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 4/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 0/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RPTEST?

Modded servers, tracked live — the Rust Tracker lists that include RPTEST. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RPTEST?

The game's server browser reads these tags from RPTEST: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on RPTEST on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does RPTEST wipe?

Irregular wipe times at RPTEST: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 4 days 17 hours.

Server Details

What is the uptime on RPTEST, and is it online?

Tracking shows RPTEST offline as of now, last seen 4 days 17 hours ago. Uptime stood at 12% for the last 7 full days, 21 of 168 hours online. Rust Tracker logged it first on 2 October 2026.

Which Rust version is confirmed on RPTEST?

Rust network protocol 2635 and build 168909 is the build on RPTEST; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is RPTEST hosted in?

No region is published by RPTEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 192.154.104.162:28016.

Population

What is the player count on RPTEST?

Last seen 4 days 17 hours ago; RPTEST is offline at present. Seven-day average 0 players; peak 1.

Where does RPTEST sit in the server rankings?

Top 56% of all ranked servers, and #12,451 on seven-day player hours: RPTEST.

Map and Rules

Which settings and rules are confirmed on RPTEST?

Nothing in RPTEST's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join RPTEST?

Open the console in Rust with F1 after starting the game, then type client.connect 192.154.104.162:28016. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.