TST15210
Test server
Offline 185.83.154.87:28024 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC20d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC33d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC33d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC34d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC36d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 5/500
-
02MODPlayers 132/100
-
03MODPlayers 59/225
-
04MODPlayers 58/700
-
05MODPlayers 12/200
-
06MODPlayers 14/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Test server?
These Rust Tracker lists carry Test server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test server?
These tags are published by Test server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Test server on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 where it did not hold.
Which wipe times are confirmed for Test server?
No next wipe to predict for Test server, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 20 days 6 hours since this world was made.
Location and Status
How reliable is Test server, and is it online now?
Offline now, Test server was last seen 10 days 9 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Test server?
Rust network protocol 2634 and build 167058 on Linux is what Test server runs. To join, your game must be on the same protocol; Steam handles the update.
Where does Test server sit?
Nothing on region from Test server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.83.154.87:28024.
Player Count
How many players are on Test server right now?
Last seen 10 days 9 hours ago; Test server is offline at present.
Where does Test server sit in the server rankings?
Top 70% of all ranked servers, and #15,210 on seven-day player hours: Test server.
Settings
Which settings and rules are confirmed on Test server?
The name of Test server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is Test server on?
Generated by the game from seed 1337, the procedural map on Test server measures 3,300. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
Which steps join Test server?
To connect: start Rust, press F1, enter client.connect 185.83.154.87:28024 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.