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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,650online PAX43,642playing OCC2,909with players WIPED 3H103
MODModded traffic
Callsign

DVE8015=

Dev Server - IA Activa

Online 185.77.179.193:28015 checked 10m ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak 1
Rank#8,015top 36%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75121:0000:0016:0020:0023:0002:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct16 Oct21 Oct30 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:07 UTC16d ago 1 – running 0
Wed 7 Oct, 21:03 UTC22d ago 1 – 5.9 days 0
Fri 2 Oct, 22:36 UTC27d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Dev Server - IA Activa?

These Rust Tracker lists carry Dev Server - IA Activa: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Dev Server - IA Activa?

The game's server browser reads these tags from Dev Server - IA Activa: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Dev Server - IA Activa on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Dev Server - IA Activa?

Wipe times at Dev Server - IA Activa are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 22 days 6 hours.

Server Details

What is the uptime on Dev Server - IA Activa, and is it online?

Tracking shows Dev Server - IA Activa online as of now. 33 of 168 hours up over the last 7 full days: 20% uptime. First contact for Rust Tracker: 1 October 2026.

Which Rust build is Dev Server - IA Activa running?

Rust network protocol 2635 and build 168909 on Windows is what Dev Server - IA Activa runs. Steam updates it for you; your game must share the protocol to join.

Where does Dev Server - IA Activa sit?

Region: none published by Dev Server - IA Activa. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.77.179.193:28015.

Player Count

What is the player count on Dev Server - IA Activa?

Dev Server - IA Activa is at 1 players, capacity 10. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 23:00 UTC, 1 players on average.

Where does Dev Server - IA Activa sit in the server rankings?

Top 36% of all ranked servers, and #8,015 on seven-day player hours: Dev Server - IA Activa.

Settings

Which settings and rules are confirmed on Dev Server - IA Activa?

Nothing in Dev Server - IA Activa's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Connect

How do you get onto Dev Server - IA Activa?

To connect: start Rust, press F1, enter client.connect 185.77.179.193:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.