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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,872online PAX102,993playing OCC3,951with players WIPED 3H555
MODModded traffic
Callsign

CHL15289=

chilling_wave

Online 185.250.36.125:28015 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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    Players 133/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 156/225
  4. 04MOD
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    Players 64/700
  5. 05MOD
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  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show chilling_wave?

These Rust Tracker lists carry chilling_wave: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that chilling_wave is listed under?

The game's server browser reads these tags from chilling_wave: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for chilling_wave?

chilling_wave's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 55 days 17 hours since this world was made.

Server Details

Is chilling_wave up, and how does its uptime hold?

chilling_wave is up and online at this moment. The uptime it reports puts the last restart about 1 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on chilling_wave?

Rust network protocol 2633 and build 162929 on Linux is what chilling_wave runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on chilling_wave?

For the last 48 hours it averaged 51 server fps; the floor was 13. Buildings, deployables and the rest of the world took it to a maximum of 26,590 entities. Peak memory use: 1,050 MB. A climbing entity count and low fps are what register as lag for players.

Where does chilling_wave sit?

Region: none published by chilling_wave. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.250.36.125:28015.

Player Count

What is the player count on chilling_wave?

Tracking chilling_wave: 0 of 50 slots filled. The last seven days put it at 0 players on average.

Where does chilling_wave sit in the server rankings?

On player hours over seven days, chilling_wave ranks #15,289, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on chilling_wave?

No gather rate appears in chilling_wave's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for chilling_wave?

The map on chilling_wave is procedural, size 2,000, seed 78955152, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join chilling_wave?

To connect: start Rust, press F1, enter client.connect 185.250.36.125:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.