CHL15289=
chilling_wave
Online 185.250.36.125:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 100/500
-
02MODPlayers 133/100
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03MODPlayers 156/225
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04MODPlayers 64/700
-
05MODPlayers 188/700
-
06MODPlayers 348/350
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show chilling_wave?
These Rust Tracker lists carry chilling_wave: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that chilling_wave is listed under?
The game's server browser reads these tags from chilling_wave: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for chilling_wave?
chilling_wave's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 55 days 17 hours since this world was made.
Server Details
Is chilling_wave up, and how does its uptime hold?
chilling_wave is up and online at this moment. The uptime it reports puts the last restart about 1 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on chilling_wave?
Rust network protocol 2633 and build 162929 on Linux is what chilling_wave runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on chilling_wave?
For the last 48 hours it averaged 51 server fps; the floor was 13. Buildings, deployables and the rest of the world took it to a maximum of 26,590 entities. Peak memory use: 1,050 MB. A climbing entity count and low fps are what register as lag for players.
Where does chilling_wave sit?
Region: none published by chilling_wave. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.250.36.125:28015.
Player Count
What is the player count on chilling_wave?
Tracking chilling_wave: 0 of 50 slots filled. The last seven days put it at 0 players on average.
Where does chilling_wave sit in the server rankings?
On player hours over seven days, chilling_wave ranks #15,289, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on chilling_wave?
No gather rate appears in chilling_wave's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for chilling_wave?
The map on chilling_wave is procedural, size 2,000, seed 78955152, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join chilling_wave?
To connect: start Rust, press F1, enter client.connect 185.250.36.125:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.