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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,789online PAX63,543playing OCC3,532with players WIPED 3H121
MODModded traffic
Callsign

PLL15441

pllm-test-0

Offline 185.226.156.2:28015 checked 15d ago

moddedcarbon
Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 23:10 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does pllm-test-0 appear in Rust Tracker lists and filters?

On Rust Tracker, pllm-test-0 sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on pllm-test-0?

The game's server browser reads these tags from pllm-test-0: gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on pllm-test-0 when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

When does pllm-test-0 wipe?

Too few wipes on record for pllm-test-0 to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 15 days 23 hours.

Location and Status

Is pllm-test-0 up, and how does its uptime hold?

Offline now, pllm-test-0 was last seen 15 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 12 October 2026.

Which Rust build is pllm-test-0 running?

Confirmed for pllm-test-0: Rust network protocol 2634 and build 167584, Linux. To join, your game must be on the same protocol; Steam handles the update.

Which location is pllm-test-0 in?

Nothing on region from pllm-test-0; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.226.156.2:28015.

Population

How many players are on pllm-test-0 right now?

Offline now for pllm-test-0, last seen 15 days 22 hours ago.

What rank does pllm-test-0 carry among Rust servers?

Seven-day player hours put pllm-test-0 at #15,441, within the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on pllm-test-0?

Nothing in pllm-test-0's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on pllm-test-0?

A procedural map runs on pllm-test-0, generated by the game.

Connect

How do you get onto pllm-test-0?

To connect: start Rust, press F1, enter client.connect 185.226.156.2:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167584
Build This server runs game build 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.