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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,889online PAX101,018playing OCC3,946with players WIPED 3H400
MODModded traffic
Callsign

BTO15327=

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 9m ago

moddedcarbon
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 157/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 122/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 191/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 97/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 229/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 346/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Boat wars Gamemode | Deep Sea Training | Testing?

These Rust Tracker lists carry Boat wars Gamemode | Deep Sea Training | Testing: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Boat wars Gamemode | Deep Sea Training | Testing?

The game's server browser reads these tags from Boat wars Gamemode | Deep Sea Training | Testing: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Boat wars Gamemode | Deep Sea Training | Testing when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?

Boat wars Gamemode | Deep Sea Training | Testing's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 16 days 3 hours.

Location and Status

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

Boat wars Gamemode | Deep Sea Training | Testing is up and online at this moment. By its own uptime figure, the last restart was roughly 16 days 2 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 21 September 2026.

Which Rust version is confirmed on Boat wars Gamemode | Deep Sea Training | Testing?

Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Boat wars Gamemode | Deep Sea Training | Testing?

Average server fps over the last 48 hours: 82, with a low of 64. Peak entity count: 47,400, covering buildings, deployables and all else in the world. It drew as much as 4,169 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Boat wars Gamemode | Deep Sea Training | Testing hosted in?

Nothing on region from Boat wars Gamemode | Deep Sea Training | Testing; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 185.218.195.135:20184.

Population

Is Boat wars Gamemode | Deep Sea Training | Testing busy?

Slots 40; players on board 0: that is Boat wars Gamemode | Deep Sea Training | Testing now. Seven-day average for this server: 0 players.

What rank does Boat wars Gamemode | Deep Sea Training | Testing carry among Rust servers?

Top 69% of all ranked servers, and #15,327 on seven-day player hours: Boat wars Gamemode | Deep Sea Training | Testing.

Settings

Which settings and rules are confirmed on Boat wars Gamemode | Deep Sea Training | Testing?

The name of Boat wars Gamemode | Deep Sea Training | Testing carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Boat wars Gamemode | Deep Sea Training | Testing?

A procedural map of size 3,000 runs on Boat wars Gamemode | Deep Sea Training | Testing, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Boat wars Gamemode | Deep Sea Training | Testing?

Open the console in Rust with F1 after starting the game, then type client.connect 185.218.195.135:20184. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://rustcator.com.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.