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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,840online PAX88,651playing OCC4,028with players WIPED 3H156
MODModded traffic
Callsign

TST2865

Test Server

Offline 185.203.152.138:28015 checked 2d ago

moddedcarbon
Clearance · join
Players now 50/ 50 100% full
7-day average50peak 50
Rank#2,865top 13%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep4 Oct9 Oct23 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak48players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctWed 7 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:43 UTC10d ago – – running 50
Wed 7 Oct, 12:09 UTC21d ago 50 – 10.9 days 50
Thu 1 Oct, 19:17 UTC FW26d ago 93 held half 5.7 days 91
Sat 26 Sep, 09:22 UTC32d ago 1 held half 5.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Test Server?

Modded servers, tracked live — the Rust Tracker lists that include Test Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.

How should you read the tags on Test Server?

These tags are published by Test Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Test Server when wipe day lands?

The average peak across recent wipes: 48 players. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe times are confirmed for Test Server?

No next wipe to predict for Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 10 days 8 hours.

Location and Status

What is the uptime on Test Server, and is it online?

Offline now, Test Server was last seen 2 days 23 hours ago. 4 of 168 hours up over the last 7 full days: 2% uptime. First contact for Rust Tracker: 23 September 2026.

Which Rust version is confirmed on Test Server?

Rust network protocol 2635 and build 168909 is the build on Test Server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Test Server hosted in?

No region is published by Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 185.203.152.138:28015.

Player Count

Is Test Server busy?

Offline now for Test Server, last seen 2 days 23 hours ago. Peak of 50 in the last seven days, average 50 players.

How does Test Server compare in the rankings?

Top 13% of all ranked servers, and #2,865 on seven-day player hours: Test Server.

Settings

Which settings and rules are confirmed on Test Server?

Nothing in Test Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is off, Valve's anti-cheat.

Connect

Which steps join Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 185.203.152.138:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.