CHL7455=
Chill_Zone
Online 185.189.255.52:35400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/300
-
02MODPlayers 2/300
-
03MODPlayers 0/40
-
04COMPlayers 24/150
-
05COMPlayers 14/150
-
06MODPlayers 3/70
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Chill_Zone?
On Rust Tracker, Chill_Zone sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on Chill_Zone?
Listed for the server browser to read, Chill_Zone publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does Chill_Zone wipe?
None of the resets on Chill_Zone count as a wipe: a new world every few hours, no wipe schedule kept.
Location and Status
What is the uptime on Chill_Zone, and is it online?
Right now Chill_Zone is online. By its own uptime figure, the last restart was roughly 3 days 3 hours ago. Uptime stood at 91% for the last 4 full days, 87 of 96 hours online. First contact for Rust Tracker: 24 October 2026.
Which Rust build is Chill_Zone running?
Confirmed for Chill_Zone: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does Chill_Zone run?
Average server fps over the last 48 hours: 465, with a low of 389. Maximum entities carried: 27,807, from buildings and deployables to everything else. Peak memory use: 2,180 MB. Players feel lag when fps drops and the entity count climbs.
Which location is Chill_Zone in?
Nothing on region from Chill_Zone; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.189.255.52:35400.
Player Count
Is Chill_Zone busy?
Slots 50; players on board 0: that is Chill_Zone now. Peak of 1 in the last seven days, average 0 players. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Chill_Zone sit in the server rankings?
Top 33% of all ranked servers, and #7,455 on seven-day player hours: Chill_Zone.
Settings
Which settings and rules are confirmed on Chill_Zone?
Nothing in Chill_Zone's name states a gather rate. 10 players is the group cap. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Chill_Zone?
Generated by the game from seed 187665451, the procedural map on Chill_Zone measures 2,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Chill_Zone?
Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.52:35400. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.