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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,805online PAX82,372playing OCC3,637with players WIPED 3H283
MODModded traffic
Callsign

CHL7455=

Chill_Zone

Online 185.189.255.52:35400 checked 11m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,455top 33%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

020040060080023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:51 UTC3d ago – – – 0
Mon 26 Oct, 04:27 UTC3d ago – – – 0
Sun 25 Oct, 07:02 UTC4d ago – – – 0
Sun 25 Oct, 06:09 UTC4d ago – – – 0
Sat 24 Oct, 19:10 UTC5d ago – – – 1
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Chill_Zone?

On Rust Tracker, Chill_Zone sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the tags on Chill_Zone?

Listed for the server browser to read, Chill_Zone publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does Chill_Zone wipe?

None of the resets on Chill_Zone count as a wipe: a new world every few hours, no wipe schedule kept.

Location and Status

What is the uptime on Chill_Zone, and is it online?

Right now Chill_Zone is online. By its own uptime figure, the last restart was roughly 3 days 3 hours ago. Uptime stood at 91% for the last 4 full days, 87 of 96 hours online. First contact for Rust Tracker: 24 October 2026.

Which Rust build is Chill_Zone running?

Confirmed for Chill_Zone: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Chill_Zone run?

Average server fps over the last 48 hours: 465, with a low of 389. Maximum entities carried: 27,807, from buildings and deployables to everything else. Peak memory use: 2,180 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Chill_Zone in?

Nothing on region from Chill_Zone; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.189.255.52:35400.

Player Count

Is Chill_Zone busy?

Slots 50; players on board 0: that is Chill_Zone now. Peak of 1 in the last seven days, average 0 players. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Chill_Zone sit in the server rankings?

Top 33% of all ranked servers, and #7,455 on seven-day player hours: Chill_Zone.

Settings

Which settings and rules are confirmed on Chill_Zone?

Nothing in Chill_Zone's name states a gather rate. 10 players is the group cap. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Chill_Zone?

Generated by the game from seed 187665451, the procedural map on Chill_Zone measures 2,500. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto Chill_Zone?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.52:35400. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slots: 50.
ts10
Group limit No team may exceed 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.