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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,835online PAX82,642playing OCC3,762with players WIPED 3H274
MODModded traffic
Callsign

ZMB15335=

zombie-test

Online 185.186.143.156:28015 checked 17m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does zombie-test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry zombie-test: Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that zombie-test is listed under?

Listed for the server browser to read, zombie-test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does zombie-test wipe?

Too few wipes on record for zombie-test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 15 days 6 hours.

Server Details

How reliable is zombie-test, and is it online now?

zombie-test is up and online at this moment. The uptime it reports puts the last restart about 4 days 9 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 14 October 2026.

Which Rust build is zombie-test running?

Confirmed for zombie-test: Rust network protocol 2634 and build 167781, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does zombie-test run?

Server fps held an average of 217 across the last 48 hours, never below 181. Buildings, deployables and the rest of the world took it to a maximum of 7,601 entities. Peak memory use: 2,270 MB. A climbing entity count and low fps are what register as lag for players.

Which location is zombie-test in?

Region: none published by zombie-test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.186.143.156:28015.

Player Count

What is the player count on zombie-test?

zombie-test is at 0 players, capacity 10. Seven-day average for this server: 0 players.

What rank does zombie-test carry among Rust servers?

Top 69% of all ranked servers, and #15,335 on seven-day player hours: zombie-test.

Settings

Which settings and rules are confirmed on zombie-test?

The name of zombie-test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on zombie-test?

A procedural map of size 1,500 runs on zombie-test, generated by the game from seed 4242. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto zombie-test?

To connect: start Rust, press F1, enter client.connect 185.186.143.156:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.