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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,686online PAX34,855playing OCC2,843with players WIPED 3H96
MODModded traffic
Callsign

DVE13767

My Dev Server

Offline 185.181.37.110:28015 checked 22d ago

moddedcarbon
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,767top 61%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:13 UTC25d ago 1 – running 1
Thu 1 Oct, 20:30 UTC FW27d ago 1 – 1.5 days 0
Sun 27 Sep, 20:30 UTC31d ago 1 held half 4 days 1
Fri 25 Sep, 13:50 UTC33d ago 1 held half 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry My Dev Server?

On Rust Tracker, My Dev Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that My Dev Server is listed under?

Listed for the server browser to read, My Dev Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on My Dev Server when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

On what schedule does My Dev Server wipe?

No next wipe to predict for My Dev Server, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 13 hours since this world was made.

Location and Status

Is My Dev Server up, and how does its uptime hold?

Tracking shows My Dev Server offline as of now, last seen 22 days 13 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 25 September 2026.

Which Rust build is My Dev Server running?

Rust network protocol 2634 and build 166652 on Windows is what My Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is My Dev Server in?

Region: none published by My Dev Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.181.37.110:28015.

Population

How many players are on My Dev Server right now?

Last seen 22 days 13 hours ago; My Dev Server is offline at present.

How does My Dev Server compare in the rankings?

Seven-day player hours put My Dev Server at #13,767, within the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on My Dev Server?

Nothing in My Dev Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for My Dev Server?

A procedural map runs on My Dev Server, generated by the game.

Connect

How do you get onto My Dev Server?

To connect: start Rust, press F1, enter client.connect 185.181.37.110:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.