MRA16232
MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 59/500
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02MODPlayers 128/100
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03MODPlayers 96/225
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04MODPlayers 34/700
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05MODPlayers 103/700
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06MODPlayers 346/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry MAR Rust Test Baseline?
Modded servers, tracked live — the Rust Tracker lists that include MAR Rust Test Baseline. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on MAR Rust Test Baseline?
These tags are published by MAR Rust Test Baseline for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for MAR Rust Test Baseline?
The record holds too few of MAR Rust Test Baseline's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 43 days 6 hours.
Location and Status
How reliable is MAR Rust Test Baseline, and is it online now?
Offline: MAR Rust Test Baseline confirmed offline, last seen 34 days 14 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 24 September 2026.
Which Rust build is MAR Rust Test Baseline running?
Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. Steam updates it for you; your game must share the protocol to join.
What location is MAR Rust Test Baseline hosted in?
No region is published by MAR Rust Test Baseline. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.175.93.189:28115.
Player Count
Is MAR Rust Test Baseline busy?
Offline now for MAR Rust Test Baseline, last seen 34 days 14 hours ago.
What rank does MAR Rust Test Baseline carry among Rust servers?
Seven-day player hours put MAR Rust Test Baseline at #16,232, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on MAR Rust Test Baseline?
The name of MAR Rust Test Baseline carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
What map is MAR Rust Test Baseline on?
A procedural map runs on MAR Rust Test Baseline, generated by the game.
Connect
How do you get onto MAR Rust Test Baseline?
Open the console in Rust with F1 after starting the game, then type client.connect 185.175.93.189:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
mp4
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.