NCL15920
Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|
Offline 185.172.175.236:28085 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 36/500
-
02MODPlayers 127/100
-
03MODPlayers 56/225
-
04MODPlayers 13/700
-
05MODPlayers 2/200
-
06MODPlayers 3/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Modded servers, tracked live — the Rust Tracker lists that include Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
The game's server browser reads these tags from Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Too few wipes on record for Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 55 days 9 hours.
Location and Status
What is the uptime on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|, and is it online?
Tracking shows Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| offline as of now, last seen 26 days 13 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 15 September 2026.
What Rust version is Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| on?
Rust network protocol 2633 and build 162929 on Windows is what Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| in?
Nothing on region from Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 185.172.175.236:28085.
Player Count
How many players are on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| right now?
Offline: Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|, last seen 26 days 13 hours ago.
How does Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| compare in the rankings?
Seven-day player hours put Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| at #15,920, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
No gather rate appears in Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|'s name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
The map on Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase| is procedural, size 4,500, seed 1610899211, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto Nuclear Frontier v2.0 |PvE|Modded|Events|RaidableBase|?
Open the console in Rust with F1 after starting the game, then type client.connect 185.172.175.236:28085. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.