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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,891online PAX102,658playing OCC3,942with players WIPED 3H337
MODModded traffic
Callsign

OPN14986=

OPEN TEST | IRON HAVEN | PvE

Online 185.156.53.136:26271 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,986top 67%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:15 UTC22d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 144/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 133/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 198/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 95 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 83/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 89 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 227/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 346/350
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does OPEN TEST | IRON HAVEN | PvE appear in Rust Tracker lists and filters?

These Rust Tracker lists carry OPEN TEST | IRON HAVEN | PvE: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on OPEN TEST | IRON HAVEN | PvE?

These tags are published by OPEN TEST | IRON HAVEN | PvE for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on OPEN TEST | IRON HAVEN | PvE when wipe day lands?

The average peak across recent wipes: 3 players. 4 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for OPEN TEST | IRON HAVEN | PvE?

Too few wipes on record for OPEN TEST | IRON HAVEN | PvE to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 22 days since this world was made.

Server Details

What is the uptime on OPEN TEST | IRON HAVEN | PvE, and is it online?

Tracking shows OPEN TEST | IRON HAVEN | PvE online as of now. About 14 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 7 October 2026.

What Rust version is OPEN TEST | IRON HAVEN | PvE on?

Rust network protocol 2635 and build 168909 is the build on OPEN TEST | IRON HAVEN | PvE; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on OPEN TEST | IRON HAVEN | PvE?

Server fps held an average of 58 across the last 48 hours, never below 42. Buildings, deployables and the rest of the world took it to a maximum of 88,610 entities. Memory peaked at 2,943 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is OPEN TEST | IRON HAVEN | PvE hosted in?

Nothing on region from OPEN TEST | IRON HAVEN | PvE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.156.53.136:26271.

Player Count

How many players are on OPEN TEST | IRON HAVEN | PvE right now?

Tracking OPEN TEST | IRON HAVEN | PvE: 0 of 100 slots filled. Peak of 1 in the last seven days, average 0 players. At 16:00 UTC it drew its highest average of the last 48 hours: 0 players.

How does OPEN TEST | IRON HAVEN | PvE compare in the rankings?

On player hours over seven days, OPEN TEST | IRON HAVEN | PvE ranks #14,986, inside the top 67% of all ranked servers.

Settings

Which settings and rules are confirmed on OPEN TEST | IRON HAVEN | PvE?

The name of OPEN TEST | IRON HAVEN | PvE carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on OPEN TEST | IRON HAVEN | PvE?

Generated by the game from seed 1337, the procedural map on OPEN TEST | IRON HAVEN | PvE measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

Which steps join OPEN TEST | IRON HAVEN | PvE?

Open the console in Rust with F1 after starting the game, then type client.connect 185.156.53.136:26271. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.