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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,766online PAX65,323playing OCC3,462with players WIPED 3H190
MODModded traffic
Callsign

OZR15318

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,318top 69% · #178 in OC
Last wipe13d agobiweekly schedule
Next wipe10hThu 29 Oct, 22:50 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 22:50 UTC, in 10h.

Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 10hThu 29 Oct, 22:50 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 22:50 UTC
  4. 28d 10hThu 26 Nov, 22:50 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW
  6. 42d 10hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016OC · no group limit · biweekly · 36 on average [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
    Players 42/2000
  2. 02MOD
    Callsign OZR015OC · groups of 8+ · biweekly · 2 on average [AU] OzRust.com PvE | Jetpacks | Kits | Events
    Players 1/150
  3. 03MOD
    Callsign RST013OC · groups of 8+ · monthly · 13 on average [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 17/200
  4. 04MOD
    Callsign RST014OC · groups of 8+ · monthly · 10 on average [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 7/200
  5. 05MOD
    Callsign SLT216OC · groups of 8+ · monthly · 7 on average [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
    Players 8/100
  6. 06MOD
    Callsign MRD037OC · groups of 8+ · weekly · 4 on average Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
    Players 0/30
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [AU] OzRust.com Development?

On Rust Tracker, [AU] OzRust.com Development sits in these lists: PvE servers, tracked live, Oceania servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does [AU] OzRust.com Development carry, and what do they mean?

The game's server browser reads these tags from [AU] OzRust.com Development: gmrust (Game mode): Standard survival mode for Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): The server browser lists it under Oceania. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [AU] OzRust.com Development when wipe day lands?

At their busiest, recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd peaked.

On what schedule does [AU] OzRust.com Development wipe?

[AU] OzRust.com Development's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Due on Thursday 29 October at 22:50 UTC: its next wipe. This world has been running 13 days 13 hours. Its tags carry an every-two-weeks wipe schedule.

Server Details

How reliable is [AU] OzRust.com Development, and is it online now?

Offline: [AU] OzRust.com Development confirmed offline, last seen 6 days 5 hours ago. 18% uptime over the last 7 full days, with 31 of 168 hours up. The first sighting by Rust Tracker was 4 October 2026.

Which Rust version is confirmed on [AU] OzRust.com Development?

Confirmed for [AU] OzRust.com Development: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.

Which location is [AU] OzRust.com Development in?

The OC tag places [AU] OzRust.com Development in Oceania, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 180.150.25.250:28014.

Population

How many players are on [AU] OzRust.com Development right now?

Offline: [AU] OzRust.com Development, last seen 6 days 5 hours ago. Seven-day average for this server: 0 players.

How does [AU] OzRust.com Development compare in the rankings?

[AU] OzRust.com Development places #15,318 on seven-day player hours, #178 in Oceania and in the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on [AU] OzRust.com Development?

No gather rate appears in [AU] OzRust.com Development's name. The game's default applies: groups can have up to 8 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on [AU] OzRust.com Development?

A procedural map runs on [AU] OzRust.com Development, generated by the game.

How to Join

How do you get onto [AU] OzRust.com Development?

Open the console in Rust with F1 after starting the game, then type client.connect 180.150.25.250:28014. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp150
Max players Slots: 150.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.