PRV15344=
Private Rust Map Lab
Online 178.254.6.6:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:49 UTC9h ago | – | – | running | 0 |
| Sun 18 Oct, 09:16 UTC10d ago | 2 | halved by day 1 | 10.2 days | 0 |
| Fri 16 Oct, 12:57 UTC12d ago | 2 | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC15d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC16d ago | 1 | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC17d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 51/500
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02MODPlayers 125/100
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03MODPlayers 39/225
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04MODPlayers 52/700
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05MODPlayers 9/200
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06MODPlayers 6/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Private Rust Map Lab?
These Rust Tracker lists carry Private Rust Map Lab: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags does Private Rust Map Lab carry, and what do they mean?
These tags are published by Private Rust Map Lab for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Private Rust Map Lab on wipe day?
At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
When does Private Rust Map Lab wipe?
No next wipe to predict for Private Rust Map Lab, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 9 hours.
Location and Status
How reliable is Private Rust Map Lab, and is it online now?
Tracking shows Private Rust Map Lab online as of now. By its own uptime figure, the last restart was roughly 46 minutes ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 11 October 2026.
What Rust version is Private Rust Map Lab on?
Confirmed for Private Rust Map Lab: Rust network protocol 2634 and build 167398, Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Private Rust Map Lab run?
Average server fps over the last 48 hours: 59, with a low of 16. Maximum entities carried: 124,884, from buildings and deployables to everything else. Peak memory use: 2,715 MB. Players feel lag when fps drops and the entity count climbs.
Where does Private Rust Map Lab sit?
No region is published by Private Rust Map Lab. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 178.254.6.6:28015.
Population
What is the player count on Private Rust Map Lab?
Private Rust Map Lab shows 0 players at this time. Across the past seven days, 0 players on average.
Where does Private Rust Map Lab sit in the server rankings?
On player hours over seven days, Private Rust Map Lab ranks #15,344, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Private Rust Map Lab?
Nothing in Private Rust Map Lab's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Private Rust Map Lab?
Generated by the game from seed 1337, the procedural map on Private Rust Map Lab measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
What is the way to join Private Rust Map Lab?
Open the console in Rust with F1 after starting the game, then type client.connect 178.254.6.6:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.