DPS15295
DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 43/500
-
02MODPlayers 121/100
-
03MODPlayers 50/225
-
04MODPlayers 21/700
-
05MODPlayers 6/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show DeepSea local validation?
On Rust Tracker, DeepSea local validation sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does DeepSea local validation carry, and what do they mean?
These tags are published by DeepSea local validation for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on DeepSea local validation on wipe day?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does DeepSea local validation wipe?
The record holds too few of DeepSea local validation's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 10 days 12 hours.
Location and Status
Is DeepSea local validation up, and how does its uptime hold?
Offline now, DeepSea local validation was last seen 10 days 6 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 17 October 2026.
Which Rust build is DeepSea local validation running?
Rust network protocol 2634 and build 167781 is the build on DeepSea local validation; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Where does DeepSea local validation sit?
Region: none published by DeepSea local validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 178.222.157.41:28025.
Player Count
How many players are on DeepSea local validation right now?
Offline now for DeepSea local validation, last seen 10 days 6 hours ago.
How does DeepSea local validation compare in the rankings?
On player hours over seven days, DeepSea local validation ranks #15,295, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on DeepSea local validation?
No gather rate appears in DeepSea local validation's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is DeepSea local validation on?
Generated by the game: the procedural map on DeepSea local validation.
Connect
How do you get onto DeepSea local validation?
To connect: start Rust, press F1, enter client.connect 178.222.157.41:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.