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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,691online PAX58,743playing OCC3,438with players WIPED 3H103
MODModded traffic
Callsign

SCB15275

ScoobyDooRUST

Offline 178.176.189.70:28015 checked 9d ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,275top 70%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct17 Oct21 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:55 UTC15d ago 1 – running 0
Sun 11 Oct, 16:54 UTC16d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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    Players 120/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 115 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 189/225
  4. 04MOD
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    Players 131/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show ScoobyDooRUST?

On Rust Tracker, ScoobyDooRUST sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that ScoobyDooRUST is listed under?

The game's server browser reads these tags from ScoobyDooRUST: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on ScoobyDooRUST when wipe day lands?

Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for ScoobyDooRUST?

Too few wipes on record for ScoobyDooRUST to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 15 days 13 hours.

Server Details

Is ScoobyDooRUST up, and how does its uptime hold?

Offline: ScoobyDooRUST confirmed offline, last seen 9 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 6 October 2026.

What Rust version is ScoobyDooRUST on?

Rust network protocol 2634 and build 167584 on Windows is what ScoobyDooRUST runs. To join, your game must be on the same protocol; Steam handles the update.

Where does ScoobyDooRUST sit?

Nothing on region from ScoobyDooRUST; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 178.176.189.70:28015.

Player Count

How many players are on ScoobyDooRUST right now?

Offline now for ScoobyDooRUST, last seen 9 days 18 hours ago.

What rank does ScoobyDooRUST carry among Rust servers?

Seven-day player hours put ScoobyDooRUST at #15,275, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on ScoobyDooRUST?

No gather rate appears in ScoobyDooRUST's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for ScoobyDooRUST?

Generated by the game: the procedural map on ScoobyDooRUST.

Connect

How do you get onto ScoobyDooRUST?

Open the console in Rust with F1 after starting the game, then type client.connect 178.176.189.70:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.