ADM15323
AdminDeepCoverSnapshotLab
Offline 178.123.231.141:28145 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 156/500
-
02MODPlayers 132/100
-
03MODPlayers 188/225
-
04MODPlayers 77/700
-
05MODPlayers 8/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show AdminDeepCoverSnapshotLab?
On Rust Tracker, AdminDeepCoverSnapshotLab sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that AdminDeepCoverSnapshotLab is listed under?
Listed for the server browser to read, AdminDeepCoverSnapshotLab publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp8 (Max players): Slots: 8; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for AdminDeepCoverSnapshotLab?
AdminDeepCoverSnapshotLab's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 2 days 21 hours.
Server Details
How reliable is AdminDeepCoverSnapshotLab, and is it online now?
Offline now, AdminDeepCoverSnapshotLab was last seen 2 days 21 hours ago. 0 of 48 hours up over the last 2 full days: 0% uptime. Rust Tracker logged it first on 26 October 2026.
Which Rust version is confirmed on AdminDeepCoverSnapshotLab?
Confirmed for AdminDeepCoverSnapshotLab: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Where does AdminDeepCoverSnapshotLab sit?
No region is published by AdminDeepCoverSnapshotLab. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 178.123.231.141:28145.
Population
Is AdminDeepCoverSnapshotLab busy?
Offline: AdminDeepCoverSnapshotLab, last seen 2 days 21 hours ago. Seven-day average for this server: 0 players.
How does AdminDeepCoverSnapshotLab compare in the rankings?
On player hours over seven days, AdminDeepCoverSnapshotLab ranks #15,323, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on AdminDeepCoverSnapshotLab?
Nothing in AdminDeepCoverSnapshotLab's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is AdminDeepCoverSnapshotLab on?
A procedural map runs on AdminDeepCoverSnapshotLab, generated by the game.
Connect
What is the way to join AdminDeepCoverSnapshotLab?
To connect: start Rust, press F1, enter client.connect 178.123.231.141:28145 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.