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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,652online PAX32,618playing OCC2,799with players WIPED 3H77
MODModded traffic
Callsign

PPR15318

PaperRust LOCAL validation

Offline 177.72.227.240:28015 checked 9d ago

moddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,318top 70%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 13:19 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show PaperRust LOCAL validation?

Modded servers, tracked live — the Rust Tracker lists that include PaperRust LOCAL validation. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that PaperRust LOCAL validation is listed under?

The game's server browser reads these tags from PaperRust LOCAL validation: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on PaperRust LOCAL validation on wipe day?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

When does PaperRust LOCAL validation wipe?

PaperRust LOCAL validation's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 9 days 15 hours.

Server Details

What is the uptime on PaperRust LOCAL validation, and is it online?

Tracking shows PaperRust LOCAL validation offline as of now, last seen 9 days 12 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 19 October 2026.

What Rust version is PaperRust LOCAL validation on?

Rust network protocol 2634 and build 167781 is the build on PaperRust LOCAL validation; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Where does PaperRust LOCAL validation sit?

No region is published by PaperRust LOCAL validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 177.72.227.240:28015.

Population

Is PaperRust LOCAL validation busy?

Offline: PaperRust LOCAL validation, last seen 9 days 12 hours ago.

How does PaperRust LOCAL validation compare in the rankings?

Seven-day player hours put PaperRust LOCAL validation at #15,318, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PaperRust LOCAL validation?

No gather rate appears in PaperRust LOCAL validation's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on PaperRust LOCAL validation?

Procedural map on PaperRust LOCAL validation, made by the game.

How to Join

What is the way to join PaperRust LOCAL validation?

To connect: start Rust, press F1, enter client.connect 177.72.227.240:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.