PPR15318
PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 34/500
-
02MODPlayers 124/100
-
03MODPlayers 46/225
-
04MODPlayers 11/700
-
05MODPlayers 1/200
-
06MODPlayers 2/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show PaperRust LOCAL validation?
Modded servers, tracked live — the Rust Tracker lists that include PaperRust LOCAL validation. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that PaperRust LOCAL validation is listed under?
The game's server browser reads these tags from PaperRust LOCAL validation: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on PaperRust LOCAL validation on wipe day?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.
When does PaperRust LOCAL validation wipe?
PaperRust LOCAL validation's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 9 days 15 hours.
Server Details
What is the uptime on PaperRust LOCAL validation, and is it online?
Tracking shows PaperRust LOCAL validation offline as of now, last seen 9 days 12 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 19 October 2026.
What Rust version is PaperRust LOCAL validation on?
Rust network protocol 2634 and build 167781 is the build on PaperRust LOCAL validation; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Where does PaperRust LOCAL validation sit?
No region is published by PaperRust LOCAL validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 177.72.227.240:28015.
Population
Is PaperRust LOCAL validation busy?
Offline: PaperRust LOCAL validation, last seen 9 days 12 hours ago.
How does PaperRust LOCAL validation compare in the rankings?
Seven-day player hours put PaperRust LOCAL validation at #15,318, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on PaperRust LOCAL validation?
No gather rate appears in PaperRust LOCAL validation's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on PaperRust LOCAL validation?
Procedural map on PaperRust LOCAL validation, made by the game.
How to Join
What is the way to join PaperRust LOCAL validation?
To connect: start Rust, press F1, enter client.connect 177.72.227.240:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.