STR15781
storytest
Offline 177.184.148.237:28045 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 143/500
-
02MODPlayers 135/100
-
03MODPlayers 189/225
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04MODPlayers 78/700
-
05MODPlayers 10/200
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06MODPlayers 19/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show storytest?
On Rust Tracker, storytest sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on storytest?
Listed for the server browser to read, storytest publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does storytest wipe?
Too few wipes on record for storytest to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 21 days 14 hours since this world was made.
Server Details
Is storytest up, and how does its uptime hold?
Offline now, storytest was last seen 17 days 19 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 7 October 2026.
Which Rust build is storytest running?
Confirmed for storytest: Rust network protocol 2634 and build 166652, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does storytest sit?
No region is published by storytest. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 177.184.148.237:28045.
Player Count
Is storytest busy?
Offline now for storytest, last seen 17 days 19 hours ago.
What rank does storytest carry among Rust servers?
On player hours over seven days, storytest ranks #15,781, inside the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on storytest?
No gather rate appears in storytest's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
Connect
Which steps join storytest?
To connect: start Rust, press F1, enter client.connect 177.184.148.237:28045 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.