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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,897online PAX102,621playing OCC3,980with players WIPED 3H399
MODModded traffic
Callsign

RPV15335

RPV automatic local test

Offline 176.60.52.61:61256 checked 7d ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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    Players 196/225
  4. 04MOD
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    Players 90/700
  5. 05MOD
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    Players 226/700
  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RPV automatic local test appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include RPV automatic local test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does RPV automatic local test carry, and what do they mean?

These tags are published by RPV automatic local test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

When does RPV automatic local test wipe?

RPV automatic local test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days 3 hours.

Server Details

What is the uptime on RPV automatic local test, and is it online?

Offline: RPV automatic local test confirmed offline, last seen 7 days 3 hours ago. Uptime stood at 0% for the last 6 full days, 0 of 144 hours online. First contact for Rust Tracker: 22 October 2026.

What Rust version is RPV automatic local test on?

Confirmed for RPV automatic local test: Rust network protocol 2634 and build 167781, Windows. Steam updates it for you; your game must share the protocol to join.

Where does RPV automatic local test sit?

No region is published by RPV automatic local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 176.60.52.61:61256.

Player Count

What is the player count on RPV automatic local test?

Offline now for RPV automatic local test, last seen 7 days 3 hours ago. Seven-day average for this server: 0 players.

What rank does RPV automatic local test carry among Rust servers?

On player hours over seven days, RPV automatic local test ranks #15,335, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on RPV automatic local test?

No gather rate appears in RPV automatic local test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on RPV automatic local test?

A procedural map runs on RPV automatic local test, generated by the game.

Connect

What is the way to join RPV automatic local test?

To connect: start Rust, press F1, enter client.connect 176.60.52.61:61256 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.