RPV15335
RPV automatic local test
Offline 176.60.52.61:60532 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 150/500
-
02MODPlayers 134/100
-
03MODPlayers 191/225
-
04MODPlayers 93/700
-
05MODPlayers 216/700
-
06MODPlayers 344/350
Quick answers
From the figures on this page.
Tags
Where does RPV automatic local test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include RPV automatic local test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RPV automatic local test?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for RPV automatic local test?
Too few wipes on record for RPV automatic local test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 7 days 3 hours since this world was made.
Location and Status
Is RPV automatic local test up, and how does its uptime hold?
Offline now, RPV automatic local test was last seen 7 days 3 hours ago. 0 of 144 hours up over the last 6 full days: 0% uptime. The first sighting by Rust Tracker was 22 October 2026.
Which Rust version is confirmed on RPV automatic local test?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The same protocol is required to join, and Steam updates it for you.
Where does RPV automatic local test sit?
Region: none published by RPV automatic local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.60.52.61:60532.
Player Count
How many players are on RPV automatic local test right now?
Offline: RPV automatic local test, last seen 7 days 3 hours ago. Across the past seven days, 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
On player hours over seven days, RPV automatic local test ranks #15,335, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
How to Join
What is the way to join RPV automatic local test?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.52.61:60532. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.