RPV15344
RPV automatic local test
Offline 176.60.52.61:59250 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 180/500
-
02MODPlayers 132/100
-
03MODPlayers 187/225
-
04MODPlayers 84/700
-
05MODPlayers 349/200
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06MODPlayers 238/700
Quick answers
From the figures on this page.
Filters
Where does RPV automatic local test appear in Rust Tracker lists and filters?
On Rust Tracker, RPV automatic local test sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which tags does RPV automatic local test carry, and what do they mean?
The game's server browser reads these tags from RPV automatic local test: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for RPV automatic local test?
Too few wipes on record for RPV automatic local test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 6 days 23 hours since this world was made.
Server Details
What is the uptime on RPV automatic local test, and is it online?
Tracking shows RPV automatic local test offline as of now, last seen 6 days 23 hours ago. 0% uptime over the last 6 full days, with 0 of 144 hours up. Rust Tracker logged it first on 22 October 2026.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 is the build on RPV automatic local test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is RPV automatic local test in?
No region is published by RPV automatic local test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 176.60.52.61:59250.
Population
Is RPV automatic local test busy?
Last seen 6 days 23 hours ago; RPV automatic local test is offline at present. Across the past seven days, 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
Top 69% of all ranked servers, and #15,344 on seven-day player hours: RPV automatic local test.
Settings
Which settings and rules are confirmed on RPV automatic local test?
Nothing in RPV automatic local test's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Connect
How do you get onto RPV automatic local test?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.52.61:59250. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.