RPV15338
RPV automatic local test
Offline 176.60.52.61:57196 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 106/500
-
02MODPlayers 132/100
-
03MODPlayers 163/225
-
04MODPlayers 50/700
-
05MODPlayers 5/200
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06MODPlayers 22/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RPV automatic local test?
These Rust Tracker lists carry RPV automatic local test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RPV automatic local test?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does RPV automatic local test wipe?
RPV automatic local test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 6 days 16 hours.
Server Details
How reliable is RPV automatic local test, and is it online now?
Offline: RPV automatic local test confirmed offline, last seen 6 days 16 hours ago. Uptime stood at 0% for the last 6 full days, 0 of 144 hours online. Rust Tracker logged it first on 22 October 2026.
Which Rust build is RPV automatic local test running?
Rust network protocol 2634 and build 167781 is the build on RPV automatic local test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is RPV automatic local test in?
Region: none published by RPV automatic local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.60.52.61:57196.
Player Count
How many players are on RPV automatic local test right now?
Offline now for RPV automatic local test, last seen 6 days 16 hours ago. Across the past seven days, 0 players on average.
Where does RPV automatic local test sit in the server rankings?
On player hours over seven days, RPV automatic local test ranks #15,338, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Connect
Which steps join RPV automatic local test?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.52.61:57196. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.