RPV15353
RPV automatic local test
Offline 176.60.52.61:56579 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 28/500
-
02MODPlayers 130/100
-
03MODPlayers 31/225
-
04MODPlayers 14/700
-
05MODPlayers 3/200
-
06MODPlayers 2/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RPV automatic local test?
These Rust Tracker lists carry RPV automatic local test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does RPV automatic local test carry, and what do they mean?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does RPV automatic local test wipe?
Too few wipes on record for RPV automatic local test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 10 hours.
Server Details
Is RPV automatic local test up, and how does its uptime hold?
Offline: RPV automatic local test confirmed offline, last seen 6 days 9 hours ago. 0 of 144 hours up over the last 6 full days: 0% uptime. Rust Tracker logged it first on 22 October 2026.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam updates it for you; your game must share the protocol to join.
What location is RPV automatic local test hosted in?
Nothing on region from RPV automatic local test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.60.52.61:56579.
Population
How many players are on RPV automatic local test right now?
Last seen 6 days 9 hours ago; RPV automatic local test is offline at present. The last seven days put it at 0 players on average.
Where does RPV automatic local test sit in the server rankings?
On player hours over seven days, RPV automatic local test ranks #15,353, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
Generated by the game: the procedural map on RPV automatic local test.
How to Join
Which steps join RPV automatic local test?
To connect: start Rust, press F1, enter client.connect 176.60.52.61:56579 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.